Showing posts with label Munchkin. Show all posts
Showing posts with label Munchkin. Show all posts

Wednesday, April 13, 2011

Munchkin Strategy: Orc

An Orc card says this:

An orc who is hit with a curse can always choose to ignore the curse and lose a level instead - unless he's already at level 1.

When an orc fighting alone defeats a monster by more than 10, he goes up an extra level.
On the surface, these abilities seem to be superficial and not that powerful. Lose a level? What idiot prefers to do that instead of absorbing a curse? Extra level if defeating more than 10? Sounds either useless or extremely hard!

But, to a skilled Munchkin player, becoming an orc can be a powerful strategy in both early and late game.

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Monday, March 7, 2011

Munchkin Strategy: Wizard

Munchkin is a card game, where you play a character in battling monsters in order to get to the winning level (level 10 for regular or 20 for EPIC). The game involves some luck (drawing cards), strategies, a good amount of persuasion, trash-talking, and bantering back-and-forth with other players. That combination makes the game a lot of fun, interactive, and can be played again and again without getting boring.

For more information about Munchkin, you can read their website: http://www.worldofmunchkin.com/

If you are familiar with Dungeons & Dragons, then Munchkin should be somewhat familiar to you - a funny version of D&D. It has races & classes, curses, combat strength, charms, potions, etc.

The rest of this post assumes that you are somewhat familiar with the game, basic rules, and its vocabularies - outlining a basic strategy to use if you are playing as a Wizard class.

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